Check PS5 games on PC with AnyPS5: Windows and Linux reports, run stages, hardware, FPS and known issues. Games without reviewed tests keep an unknown result.
A private stack reaches New Game, the sled/forest opening and the first Freya fight, around 950 gameplay frames in roughly fifteen minutes; the heaviest scene is about 2 FPS. About thirty local branches are included. This does not qualify clean main, audio, saves or completion.
Unchanged main reaches Order of Ecclesia’s first room with working left/right movement. Collection Save succeeds and a fresh process reloads the slot with movement intact. Audio was muted; combat, later progress and sustained performance are untested. This is not a causal #7908 A/B.
On an already patched #6192 base, additional hint/cache changes reduce revalidation work but do not measurably change FPS: 12.40→12.52 over three runs each. All 300,000 proof checks agree. Reduced counters must not be promoted to another gameplay speedup.
The physical mouse tracks and clicks correctly through menus to the first battle, which then aborts at an unrelated storage-write refusal. The later #7048 stack freezes on hover in both runs instead; it must not be described as a tested battle fix. Earlier tutorial results keep their older head.
The AMD fork reports about 2.3 FPS at the village gate versus about 2.0 earlier, and 12.3 FPS in its title menu. A later probe write-back fix restores golden reflections and raises menu rate about 5%, with world speed unchanged. One world run, patched ACO, PGO and 1080p remain explicit boundaries.
A 240-second local run renders a bright 3D scene, but neither a readable menu nor player control is verified. The final window has 72 presents/10 s. Directory version 01.007 conflicts with reported content 02.000000; do not infer climbing gameplay.
Try a different name or clear the filters. No reviewed report means the result is unknown, not that the game cannot run.
The stage shown is the furthest point reported, not a guarantee of stable play. Locally modified results may rely on forks, patches or changes to game files.